Version 0.2 Changelog


Massive Art Overhaul!!

The game now Saves your previous run if you left mid-match!

Towers

Almost every Tower was rebalanced
Every Tier 3 was given a new unique Ability
Many Towers were given updated VFX and SFX
Thorn Path Replaced with Apprentice Path

Apprentice Path

Apprentice Added

Thorn

Is now an Apprentice Evolution
New Ability: Puncturevine

Hex

Renamed from Poison
Poison debuff now decays over time, it decays faster the more stacks there are

Geomancer

Renamed from Fracture
Moved from Bomb evolution to be an Apprentice evolution
Now lands Crits on Burrowed Enemies

Mage

New Tower!
Shoots volleys of homing projectiles
Ability: Magic Swarm

Nettle Burst

Renamed from Spine Storm
New Ability: Spine Storm, shoots projectiles off of your other towers
Moved to Tier 3 from Tier 2

Bramble

New Ability: Thicket

Curse

New Tower!
Applies a poison that deals more damage the higher the target's current health
Ability: Voodoo

Asteroid Belt

New Tower!
Has Rocks that Orbit the tower, hitting grounded and flying Enemies in their path
Ability: Meteor Shower

Sorcerer

New Tower!
Shoots slow moving projectiles that spawn tons of homing projectiles
Ability: Brain Blast

Impact Path:

All Impact towers no longer deal continuous damage to overlapped enemies
Instead they punch enemies in range

Combo

Every time it collides with another Tower, it gains combo for the rest of the wave
Combo increases Impact Damage and Attack Speed
New Ability: Combo Finisher

Whip

Replaces Particle
Hits flying enemies with a whip
Can land Critical Hits for more damage
Ability: Whip Slash

Knockout

Punched enemies get slowed for a short time

Uranium

Applies Poison to punched enemies
New ability: Half-Life

Shove

New Ability: Body Slam

Flurry

New Tower!
When it lands enough hits in a row, it starts slowing down Enemies
Ability: Pummel

Chakram

New Tower!
Throws out homing Chakrams that target an enemy and then return to the ball
Ability: Wall Ride

Buff Path

Tutor

Renamed from Mentor

Physic

Renamed from Alchemist

Apothecary

New Tower!
Throws specialized potions
Ability: Potion Spill

Professor

New Tower!
Gives large specialized buffs to one Tower
Ability: Extracurricular

Arsenal

New Tower!
Is capable of applying multiple buffs to each Tower
Ability: Synergy

Bomb Path

Removed Starburst

Frag Bomb

New Ability: Barrel Bomb

Akimbo

New Tower!
Shoots bombs and lasers
Ability: Adrenaline

Juggernaut

Now breaks more shields as it levels up
New Ability: Unstoppable

Cluster Bomb

New Ability: Explosive Explosives

Orbital Strike

New Ability: Concentrated Fire

Snow Path

Permafrost

New Tower!
Slows Enemies in range, along with applying a permanent slow
Ability: Cold Snap

Sleet

New Ability: Chilling Winds

Sonic

Now it also Stuns Flying Enemies
New Ability: Grounded

Laser Path

Taser

Now gains pierce as it levels up
Ability now ignores Stun Immunity

Sniper

Crits are no longer random

Tesla

New Ability: Chain Lightning

Bounce

New Ability: Rave

Gate

New Ability: Pylons

Prism

New Tower!
Shoots more lasers the higher it’s level
Ability: Light Show

Silencer

New Tower!
High Damage lasers that don't trigger Enemy reactions
Ability: Assassinate

Great Ball

Now has its own icon
Ability nerfed, no longer duplicates 100% of XP gained


Balance/Rework

Slow debuff now gives XP based on distance traveled instead of damage taken
All XP Requirements have been reworked, Towers should now level up faster

Enemies

Enemy Variants can now stack (now enemies can be Tanky and Fast!)
Enemy Variant colors changed: Red for Tank, Green for Fast, Blue for Shield, and mixed for multiple
Endless Mode scaling reworked to allow for Multi-Variant Enemies, instead of just spawning more Enemies
Wave Indicators now give more info about the Enemies coming if you mouse over them
Updated art for Playroom Bosses
Bullies no longer hit Towers while stunned

Miscellaneous

Level Select now shows you what each difficulty changes
Audio Settings added
There are now settings to change between different types of Damage Text
New Setting to toggle Enemy Health Bars
Setting to toggle Wave Tips
New Visuals for shooting the ball on the Playroom map
Changed the Targeting Modes of Buff Towers
Tower Tier is now shown on UI next to level
Ability Durations are now displayed on the pocket

Files

KIDGameV0.2.zip 441 MB
24 days ago

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