Version 0.2 Changelog
Massive Art Overhaul!!
The game now Saves your previous run if you left mid-match!
Towers
Almost every Tower was rebalanced
Every Tier 3 was given a new unique Ability
Many Towers were given updated VFX and SFX
Thorn Path Replaced with Apprentice Path
Apprentice Path
Apprentice Added
Thorn
Is now an Apprentice Evolution
New Ability: Puncturevine
Hex
Renamed from Poison
Poison debuff now decays over time, it decays faster the more stacks there are
Geomancer
Renamed from Fracture
Moved from Bomb evolution to be an Apprentice evolution
Now lands Crits on Burrowed Enemies
Mage
New Tower!
Shoots volleys of homing projectiles
Ability: Magic Swarm
Nettle Burst
Renamed from Spine Storm
New Ability: Spine Storm, shoots projectiles off of your other towers
Moved to Tier 3 from Tier 2
Bramble
New Ability: Thicket
Curse
New Tower!
Applies a poison that deals more damage the higher the target's current health
Ability: Voodoo
Asteroid Belt
New Tower!
Has Rocks that Orbit the tower, hitting grounded and flying Enemies in their path
Ability: Meteor Shower
Sorcerer
New Tower!
Shoots slow moving projectiles that spawn tons of homing projectiles
Ability: Brain Blast
Impact Path:
All Impact towers no longer deal continuous damage to overlapped enemies
Instead they punch enemies in range
Combo
Every time it collides with another Tower, it gains combo for the rest of the wave
Combo increases Impact Damage and Attack Speed
New Ability: Combo Finisher
Whip
Replaces Particle
Hits flying enemies with a whip
Can land Critical Hits for more damage
Ability: Whip Slash
Knockout
Punched enemies get slowed for a short time
Uranium
Applies Poison to punched enemies
New ability: Half-Life
Shove
New Ability: Body Slam
Flurry
New Tower!
When it lands enough hits in a row, it starts slowing down Enemies
Ability: Pummel
Chakram
New Tower!
Throws out homing Chakrams that target an enemy and then return to the ball
Ability: Wall Ride
Buff Path
Tutor
Renamed from Mentor
Physic
Renamed from Alchemist
Apothecary
New Tower!
Throws specialized potions
Ability: Potion Spill
Professor
New Tower!
Gives large specialized buffs to one Tower
Ability: Extracurricular
Arsenal
New Tower!
Is capable of applying multiple buffs to each Tower
Ability: Synergy
Bomb Path
Removed Starburst
Frag Bomb
New Ability: Barrel Bomb
Akimbo
New Tower!
Shoots bombs and lasers
Ability: Adrenaline
Juggernaut
Now breaks more shields as it levels up
New Ability: Unstoppable
Cluster Bomb
New Ability: Explosive Explosives
Orbital Strike
New Ability: Concentrated Fire
Snow Path
Permafrost
New Tower!
Slows Enemies in range, along with applying a permanent slow
Ability: Cold Snap
Sleet
New Ability: Chilling Winds
Sonic
Now it also Stuns Flying Enemies
New Ability: Grounded
Laser Path
Taser
Now gains pierce as it levels up
Ability now ignores Stun Immunity
Sniper
Crits are no longer random
Tesla
New Ability: Chain Lightning
Bounce
New Ability: Rave
Gate
New Ability: Pylons
Prism
New Tower!
Shoots more lasers the higher it’s level
Ability: Light Show
Silencer
New Tower!
High Damage lasers that don't trigger Enemy reactions
Ability: Assassinate
Great Ball
Now has its own icon
Ability nerfed, no longer duplicates 100% of XP gained
Balance/Rework
Slow debuff now gives XP based on distance traveled instead of damage taken
All XP Requirements have been reworked, Towers should now level up faster
Enemies
Enemy Variants can now stack (now enemies can be Tanky and Fast!)
Enemy Variant colors changed: Red for Tank, Green for Fast, Blue for Shield, and mixed for multiple
Endless Mode scaling reworked to allow for Multi-Variant Enemies, instead of just spawning more Enemies
Wave Indicators now give more info about the Enemies coming if you mouse over them
Updated art for Playroom Bosses
Bullies no longer hit Towers while stunned
Miscellaneous
Level Select now shows you what each difficulty changes
Audio Settings added
There are now settings to change between different types of Damage Text
New Setting to toggle Enemy Health Bars
Setting to toggle Wave Tips
New Visuals for shooting the ball on the Playroom map
Changed the Targeting Modes of Buff Towers
Tower Tier is now shown on UI next to level
Ability Durations are now displayed on the pocket
Files
Get Kinetic Interceptive Defense
Kinetic Interceptive Defense
Status | In development |
Authors | Hell Yea Games, Bozo, Yurglepop |
Genre | Strategy |
Tags | Indie, No AI, Singleplayer, Top-Down, Tower Defense |
Languages | English |
More posts
- Version 0.2.1 Changelog11 days ago
- Version 0.2.0.1 Changelog18 days ago
- Devlog #3 - Tower Design27 days ago
- Devlog #2 - Apprentice and Thorn34 days ago
- Devlog #1 - Impact Towers in v0.241 days ago