Devlog #1 - Impact Towers in v0.2


Howdy y'all.

As of release, the impact tower and its evolutions deal constant damage to any enemies currently overlapping the impact tower. Additionally, the amount of damage they do when running people over is higher than most towers, and they don't need to move as fast to deal max damage

In the upcoming v0.2 update, we have a a shift coming to how impact towers will be dealing this stationary damage. Rather than a a rapid fire damage that only scales with the impact tower's AttackPower (Damage) stat, it will now be occasional "punches" to hit everyone overlapping them with a larger chunk of damage. Now we can scale it based on attack speed, and it gives a lot more feedback on the fact it's dealing damage at all! We've also messed around with this idea of "punching" enemies when redesigning impact tower's evolutions, an idea that we hope to reveal soon.

As for impact tower's moving impact damage, we want to continue using them as such, and they are stronger than ever when used at higher speeds, though they, and all other towers, have received a slight nerf to the amount of impact damage they do at low speeds. "Impact wiggling" may be good for breaking shields, but it shouldn't be a high damage strategy.

Have fun,
~ yurglepop

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